My inventions span some 40+ years of post-W.W.II activities. A large number of them resulted in products that were put into production.Here are some brief references to some of my more important inventions and products that resulted from them.
Video-games
- 1966: Original concept for playing games using a home TV set; written while Chief
Engineer for Equipment Design at Sanders Associates in NH.
Click images to see enlarged views
Click here to view typewritten
transcripts of above notes.
- 1967-68: Development of first-generation home video games by Bill Harrison and Bill Rusch
under my direction at Sanders; first light-gun video games ('67).
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Click images for enlarged views
- 1968-74: Demonstration of system for playing video-games over cable-channel in
cooperation with TelePrompTer, NYC ('68) and Warner Cable ('73).
- 1971-72: Licensing Magnavox to produce home video game; first production
"Odyssey" game demonstrated to press by Magnavox 5/72 is production-engineered
version of "Brown Box" demo unit built at
Sanders by Bill Harrison in 1968-69.
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- 1975: Pioneered microprocessor-controlled, VCR-based Interactive Video Game methods.
Invented various systems for nesting data in video signal for real-time interaction
between player, VCR-delivered pictorials and microprocessor-generated action-characters
on-screen.
- 1976-77: Ran a group at Sanders under contract to build 6 different video game units for Coleco.
- 1978: Licensed Coleco to build KID-VID, a preschooler video game using audio cassette
tape control and "live" music.
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KID-VID
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- 1978: Licensed Coleco to build an interface unit for use between COLECOVISION game or
ADAM computer and a 5" version of RCA's Selectavision Video Disc...precursor To
Phillips CDI and present CD-ROM game systems.
- 1978 - Present: Developed many novel interactive hardware and software concepts for video
games (Instant Replay; drawing of interactive screen-characters; Interactive CD-ROM game,
training and simulation technology.
- 2004-2006: Produced an entire line of functional replicas of
experimental videogame models built in the 1960's and donated these to
the Museum of the Moving Image in Astoria, NY.
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Click on image to view larger photo
Electronic Toys and Games
- 1978-79: "SIMON" hand-held, single chip microprocessor game
licensed by Marvin Glass to Milton Bradley - a perennial favorite,
still selling briskly after more than 25 years since its introduction in
1978.
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SIMON
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- 1979-81: A series of micro-processor controlled hand-held games including
"MANIAC" (Ideal Toy); "COMPUTER PERFECTION" (Lakeside);
"AMAZATRON" (Coleco); etc.
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MANIAC
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COMPUTER PERFECTION
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AMAZATRON
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- 1985: "LASER COMMAND", an electro-optical toy for Kenner based on the MASK
figure series.
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LASER COMMAND
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- 1987: "Smarty Bear Video", a Galoob product allowing a plush bear to
"interact with and talk to his friends" on the screen of a TV set while playing
a VHS cassette containing a cartoon and nested data and voice.
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SMARTY BEAR VIDEO
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- 1994: "TV Teddy", a Yes!Entertainment product...another interactive, plush bear
based on the "Smart Bear" patent and others (covering Voice signals nested in
video signal).
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TV TEDDY
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- 1994: "Sounds-by-Me", an interactive, book licensed to Golden Books (Western
Publishing) making use of a novel single-chip voice storage and playback device. It allows
kids to record short speech segments prior to reading the book; while reading, pressing
buttons delivers these speech segments in the kid's own voice.
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SOUNDS-BY-ME
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- 1996: "Bike Max", a Milton-Bradley product for bicycles that "speaks"
the bike's speed, distance traveled, time traveled; makes horn sounds and has a
voice-warning feature to prevent theft.
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BIKE MAX
- 2000: Created a line of "Talking Tools" for Hasbro
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TALKIN' TOOLS
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Electronic Consumer Products
- 1995: "Chat-Mat", a doormat containing a foot-activated, recordable talking
doormat that "speaks" voice messages when the mat is stepped on.
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CHAT-MAT
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- 1995: "NeverMiss Motion-Pad" - a passive IR device which "speaks" a
user-recorded message when unit is passed within 10 feet (*)
- 1996: "NeverMiss DigiPad-20 and DigiPad-75"; solid state, hand-held voice
recorders (*)
- 1996: "NeverMiss TimePad", solid state, hand-held voice recorder with
time-stamp (multi-message scheduling device) (*)
- 1997: "TimeFrame" - a recordable, talking picture frame for a variable number
of photos (*)
NOTE: Items marked (*) can be viewed in detail by accessing www.icp.ca
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ICP Products
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